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2017
Ocean Wave  海浪
Capturing Lunar Patterns through 15-Second Long Exposures
 

Tides are shaped by the gravitational pull of the moon, and ocean waves become a visible link between the Earth and its lunar companion—an extension of their shared energy and material cycles. Ocean Wave is a kinetic light installation that redefines the boundaries of real-time interaction. The work invites viewers to experience the mystery and power of nature through the flowing movement of light and shadow. As waves of light spread and shimmer across the walls, the artist hopes each viewer will form a new connection with their surroundings, experiencing the rhythm of nature from another dimension.

 

The core of the installation lies in its precise technological and algorithmic system. It includes fifty custom-designed carbon fiber rails, real-time camera recognition, and dual-antenna wireless control modules. By combining visual recognition with a self-developed algorithm, the system captures the real-time fluctuations at the edge of ocean waves and maps them onto the movement paths of motorized rails. The wireless transmission simultaneously controls the motion of the rails and the brightness and color of the embedded LED lights. The gradual changes in light, which shift according to spatial coordinates, create a layered field of continuous illumination.

 

Ocean Wave establishes an integrated system of movement that connects the Earth and the moon, and links light to perception. Through long-exposure photography of ten to fifteen seconds, the viewer captures the subtle traces of wave motion. This process transforms the exchange of energy between celestial and geological forces into a language of light, allowing the relationships among gravity, motion, and time to be experienced in a tangible and sensory way.

 

Artwork by

Jiayu Liu

 

Computer Vision Programming

Li Ke

 

Remote Image Transmission System

Li Ke

 

Electro-Mechanical Control System Design

Hui Li

 

Mechanical Engineering

Yingfei Zhao

 

Custom Software Development

Xuefeng Rao

 

Electronic Systems Design

Xiaofei Huang

 

3D Modeling

Sean Lu

 

Film

Tao Zhang

 

Music

James C. Wilkie

 

Editing

Wanlong Ma

 

New Media Installation Production Support

Real Field Art & Tech. Ltd

 

First Launch

10th Kinetica Art Fair, London, UK


2022
Sea Wall

 

"The land ends here, the sea begins here."

 

In response to evolving media technologies and timeless natural themes, The Sea Wall is an extension and further exploration of The Ocean Wave within Voxels. Building on the previous concept of? waves from the physical world are transformed into digital pixel blocks that endlessly collide against virtual boundaries. While oceanic boundaries in the real world, such as coastlines or dams, are visible, in the virtual realm, these boundaries are transparent and intangible. By converting the 3D building walls into virtual space boundaries, the digital sea presented within the metaverse highlights the significance and perception of virtual limits.

 

The artist poses a critical inquiry into the presence and perception of machinic and organic nature. Whereas the original Ocean Wave (version 1.0) transformed physical reality into data-driven perceptions, enabling audiences to experience nature from a fresh perspective, The Sea Wall (version 2.0) further evolves by transforming real data into entirely virtual landscapes.  It is not an imitation or response to nature but actively reconstructs and redefines it, exploring the emerging forms and perceptions of a digitally generated natural world.

 

Through this artwork, the artist examines the interface between sea and shore, the interplay between infinity and finitude, and the dialogue between virtuality and reality. The Sea Wall seeks to investigate the potential of digital oceans from the perspective of these intangible yet defining boundaries.

 

"Onde a terra acaba e o mar começa."

 

Artwork by

Jiayu Liu

 

Curated by 

Xueqing Yu

 

Project Manager

Songhao Huang

 

Voxel Modeling

Bochen Zhang

 

Artist Assistant

Haobo Huang

 

Supported by

RaidenINST

​First Launch
ccCloud voxels series exhibition

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