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Waves of Code

Through various light-based new media art practices (such as light installations, 3D projection mapping, and specific spatial arrangements), Jiayu Liu has observed that people have become accustomed to receiving overall information from the lenses of projectors and screens. Consequently, the artist continues to explore and exhibit reflexivity towards the media, attempting to deepen the understanding of this medium from different perspectives. Waves of Code continues Liu’s research into the real-time rendering of nature in the universe, studying light itself by stripping away other materials and using only LEDs and organic glass to create space. The aim of this project is to explore and emphasize, through the language of three-dimensional information graphics, the natural spatial perception and flow created by industrial light, which stands in contrast to programmed and calculated source images within this space.


In the virtual world, the L-shaped space of the CC Foundation Art Center is extended into a rectangular space and placed at sea level. Within the virtual Center’s coordinates, the physical data information of the entire day is located and recorded, pulling from elements such as wind speed, force, and direction. The sunlight is extracted, shining on the sea surface for 8 minutes and 20 seconds, which mimics the time it takes for sunlight to reach Earth, 93 million miles away. As the ocean surface fluctuates with the wind, the random distribution of the sea surface slope follows a Gaussian distribution, with the average slope proportional to the wind speed. Using a camera instead of a drone's perspective, the software uses reflected images to infer the local wind field and wave spectrum. The spatial coordinates of its glare correspond to the slope of the sea surface, yielding the distribution of wave slope and glare. Subsequently, the AIGC generates a visual system and presents it on a sculpture composed of 221 LED organic glass pieces forming waves. The sea level is reflected through the central glass curtain, supplementing the non-existent space in real space, thus forming a complete horizon in the virtual reality site.


The sun undergoes changes every second, presenting a new scene each time one gazes upwards. Created, extracted, layered, and output to two specifications of lights in Houdini, the lighting is output to a total of 730 meters of 221 light grid controllers. Through the 221 organic glass and strip LED grids, with lens-like refraction and transmission, different perspectives can be found, presenting a calm, yet energetic, light and shadow space.


Surrounding seats invite visitors to participate and envelop themselves in the space, enhancing immersion while making visitors both participants and part of the artwork. It encourages people to engage in dialogue and imagination with light and space. In the field theory of the site, through the mutual influence of others' behavior, visitors’ spatial experiences are constantly changing with each moment of their actions. Through various activities, the space becomes a portal between the virtual and real worlds, constantly transmitting feedback information across dimensions, and expanding possibilities.

Artwork by Jiayu Liu

Artist assistant
Haobo Huang

Technical director
Xin Fang 

Motion graphic design
Zijian Chen

Houdini technician
Tiankun Yu 

Sculpture design
Bochen Zhang

Fabrication director
Junxia Zhang

Space sound


Collaboration with

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