top of page
小熊猫.png
88161748530576__edited.jpg


2012
A Real Tent
The tent is real, but where is the real wilderness?

In the context of today's rapid urbanization, pristine wilderness areas are being increasingly transformed into urban residential zones, challenging our perception of natural environments within cities. Concurrently, a growing desire among people to experience genuine wilderness is emerging, prompting us to reconsider the definition and experience of nature in contemporary urban life. Can city parks authentically capture the untouched essence of the wilderness? Artificial and programmed landscapes have already reshaped our concept of wilderness, a notion central to this artwork.

In this installation, the tent symbolizes both a visual metaphor and a practical element.   Upon entering the tent, people navigate several distinct spaces and randomly trigger these sound recordings, creating an immersive and dynamic auditory experience.. Sound recordings collected by the artist from various real-world locations—including airports, train stations, parks, forests, libraries, markets, lakesides, and elevators.

This artwork encourages collective introspection, prompting people to reflect on the authentic scope of the wilderness surrounding them. In a world increasingly disconnected from untouched nature, this piece serves as a poignant reminder and an invitation to reconnect with the primal essence of our environment, fostering dialogue and exploration between contemporary society and the natural world. 

Eventually, through the experience of being in the tent, people are expected to think about how far the real wildness is from us now. The tent is a real tent, but where is the real wildness?

*This artwork marks the artist’s first media installation.

 

 

Artwork by

Jiayu Liu

 

Interactive Developer

Jie Sun

 

First Launch

V&A Digital Weekend. Sackler Gallery. London. UK


2013
SOLIGAMI
 

Soligami is a robotic origami prototype powered by solar energy data, conceptually bridging the gap between nature and technology in a kinetic sculpture.  By dynamically responding to solar data, the installation vividly illustrates its shared fundamental principle—energy.

The colors of Soligami evolve, subtly shifting in tandem with seasonal changes.  Although capable of real-time interaction by streaming live data, this exhibition showcases Soligami, specifically displaying solar energy data from 2012, sourced from UCL’s City Dashboard.  Positioned as an interactive node within the Internet of Things, it invites intuitive and emotional interactions with data, moving beyond traditional numerical displays.  Through its rhythmic opening and closing motions, Soligami fosters a poetic dialogue between people and objects, making data tangible and relatable.

 

 

Artwork by 

Jiayu Liu &  Andre Sampaio Kong

 

Supported by

AcrossRCA


2013
Language Exchange

Language exchange is an art installation inspired by the close relationship between drinking and conversation in British social culture. This installation is triggered by the alcohol content in the environment, causing a series of mechanical mouths to open and close at different data levels.

Through this approach, Language exchange successfully creates an interesting visual and sound effect while emphasizing the impact of alcohol on human behavior.  The installation also raises questions about social culture, allowing people to reevaluate themselves and those around them.

 

Artwork by

Jiayu Liu & Zekun Chang

 

First Launch

RCA School of Design WIP Show. Darwin building. RCA. London


2014
Data Transparency
 

We live in a world of data, like a language that objectively describes our past.

In this artwork, I focus on rethinking and recalibrating the role of data in our lives, as well as the relationship between the virtual world we create as a primary method of data storage, analysis, and visualization, and ourselves. Additionally, it is beneficial to understand the role of data visualization before actually visualizing it.

Data is not dissimilar to a conclusion of our past, and we need it for our future. What we see on a computer is something that has already happened. We utilize intelligent methods in computer science to analyze data and predict the future. Finally, I found an excellent perspective to see how data connects with our lives: Time.

Therefore, the project is not aimed at visualizing any specific data; instead, I am trying to conceptualize“data visualization” itself. The space and bubble game could be used to present different data sets, with the bubbles growing or shrinking to reflect the size of each group. Through the bubble difference, space and time emerged together, which directly embeds the "past" into the "present". The interaction will also engage people and encourage them to explore the space. Ultimately, this has the potential to be a unique and exciting way to demonstrate the power of data visualization.

 

Artwork by

Jiayu Liu

 

3D Modeling

Chuhan Liang, Dabo Chen

 

First Launch

RCA School of Communication WIP Show, Darwin building. RCA. London 

bottom of page